About Me
I’m a designer, maker, researcher and educator interested in how design shapes our experiences of the world.
My work centres on experience design across digital and physical environments. I explore how people interact with technology, spaces and one another, and how these interactions can support participation, connection, health and wellbeing.
With a background in multimedia design and virtual reality, my practice brings together interactive and visual design, human–computer interaction, tangible media and embodied interaction. I enjoy exploring ideas through making, using digital and physical prototypes to understand how an experience works and how it feels. Collaboration and participatory design are central to this process, inviting people to help shape the experiences intended for them.
I’m currently the course coordinator at the School of Design at Queensland University of Technology. My teaching connects research, creative experimentation and professional practice. I encourage students to develop their own design voice, engage with industry and communities, and consider how their work can respond to challenges beyond the studio.
Research Projects
I completed my Masters and PhD in IVD; both were on designing and making physical Data visualisations; Physicalisations with the focus on user-oriented approach. I have published and presented a refereed paper based on the research during my Master's degree. Prior to the postgraduate study, I have obtained a Bachelor of Multimedia with Honours in VR. I strongly believe in cross-disciplinary collaboration, as a result in my recent roles at the Queensland University of Technology, I worked across different faculties; Creative Industries Faculty, Science and Engineering Faculty and Faculty of Health. Through professional life as a designer and a researcher, I have been experiencing and exploring creative approaches and all different level of prototyping form Lo-Fi to Hi-Fi digitally and physically. Beyond teaching and research, I have experience as a professional designer. I worked as 3D simulator artist on several industry projects.